EXPERIMENT BATCH

January 2826 Landing Pages

Six experimental landing pages testing radically different approaches to marketing Refrigerator Games products to parents of kids ages 2-16.

Experiment Overview

Total Pages

6

Age Groups Covered

2-16 years

Design Approaches

6 unique

Technologies

Modern CSS, JS

Landing Page Experiments

🎈
Ages 2-4

Toddler Mealtime Peace

Targets parents of toddlers struggling with picky eaters and mealtime battles. Playful, colorful design with emphasis on stress reduction.

🎨 Playful 💖 Emotional 🥇 Parent-focused
View Page
🦸
Ages 5-10

Lunch Box Heroes

Comic book/superhero themed design that empowers kids to "become heroes" by making their own healthy lunch choices. Gamified with achievements.

🎮 Gamified 🏆 Achievement-based 💪 Empowering
View Page
Ages 11-16

Fuel Your Game

Dark, sleek, "cool" design that appeals to teens. Focuses on independence, sports performance, and not being lectured about food.

🔥 Performance 🎯 Independence ✨ Modern
View Page
📱
All Ages

Screen-Free Parenting

Elegant, minimalist design emphasizing the analog, tactile nature of Food Cards. Appeals to parents concerned about screen time.

📚 Thoughtful 🌱 Analog 👐 Tactile
View Page
All Ages

5-Minute Meal Planning

Clean, efficient design focused on time-saving. Timeline visualization shows exactly how quickly Food Cards work for busy families.

🕐 Time-saving 💼 Efficient ✅ Simple
View Page
🎲
All Ages

Family Food Game

Positions Food Cards as a family game/activity with challenges, collecting, and competition. Fun, colorful, celebratory design.

🎉 Fun 👪 Family 🌟 Rewards
View Page

Design Approaches Tested

1

Emotional Pain Point (Toddler)

Directly addresses parent frustration and stress, promising relief from daily battles.

2

Gamification + Empowerment (Elementary)

Makes the child the hero of their own nutrition journey with achievements and rewards.

3

Performance + Autonomy (Teen)

Speaks directly to teens about fueling their bodies without parental lecturing.

4

Anti-Digital Philosophy (Screen-Free)

Positions analog tools as a thoughtful alternative to app-based solutions.

5

Efficiency + Time Savings (Busy Parent)

Focuses purely on the practical time-saving benefits for overwhelmed parents.

6

Family Activity/Game (Family Game)

Reframes nutrition planning as entertainment and family bonding time.